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World of warships reworked cv gameplay
World of warships reworked cv gameplay













world of warships reworked cv gameplay

The only thing that RTS CVs were better in was setting DoT, but that's only because flooding got nerfed, not because of CV capabilities themselves.

world of warships reworked cv gameplay

Considering that such mechanics are much more in favor of the CV in the rework than in the RTS iteration (AA = much weaker, strike plane reserves = higher, accuracy = higher, fighters = basically non-existent) we can be practically assured that reworked CVs will trump their RTS counterparts in this regard. against a NC a reworked Enterprise will only be able to get off 2 attacks with her TBs, but likewise RTS Enterprise will not be able to retain full striking power either, likely losing a squad when going in. There is no AA, maneuvering nor fighter interference which you would normally find in a match. This experiment also only shows raw damage output. the Ranger in the RTS iteration so I see no reason why weak reworked CVs should be taken into consideration either. Besides CVs have always been judged by their most powerful representatives, no one gave a about bad CVs like e.g. is weaker than before, but on the other hand Lexington is likely stronger.

world of warships reworked cv gameplay

It's entirely possible that the Shokaku e.g. Now this may very well only apply to the Enterprise. I haven't bothered yet to unlock the other high tier CVs on the CN client. You should however note that the range at which this experiment is performed at would be an untenable combat distance for both CV iterations and higher range inevitably favors reworked CVs due to their faster plane speeds. As you can see, this would suggest that initially reworked CVs are only slightly ahead of RTS ones, but the longer the match goes on the more the former starts to outclass the latter in damage output.















World of warships reworked cv gameplay