


For the best quality and performance, it is recommended to use 4x MSAA. Going above 100% does increase quality, however the performance cost is large and might only make sense for users with very high-end graphics cards.- Add the SuperScaling.tscn scene to your main scene tree, it should be just below the root node.- You can leave the rest of your scene tree the same, this add-on no longer requires any special node setup.- To have UI or HUD elements rendered at native resolution, you should add them to the UI Nodes property.- Select Enable on Play, this will start the scaling add-on when you play the game (cannot be viewed in editor).- Set Usage to either 3D or 2D depending on your game type.- MSAA and FXAA are controlled by the SuperScaling add-on and the project settings do not take effect.- The SuperScaling add-on does add some anti-aliasing, however you may want to also enable MSAA or FXAA or both.

At scales like 90%, you could gain 25% performance with very minimal picture quality loss. At 50% scaling on a 3D game, you could potentially get 200% to 300% of native performance, which is key to getting higher quality graphics on low-end hardware. Supports up to 200% native resolution or down to 10%. A fast viewport scaler for 3D and 2D Godot Engine games that allows you to upscale or downscale the screen for increased performance or higher quality visuals.
